A Draco-decoded triangle mesh: 3 f64 positions per vertex and 3 Uint32 vertex ids per triangle, ready for scene.addMesh.
scene.addMesh
3 vertex ids per triangle.
3 f64 per vertex.
2 floats per vertex from the texture-coordinate attribute, or null without one.
null
A Draco-decoded triangle mesh: 3 f64 positions per vertex and 3 Uint32 vertex ids per triangle, ready for
scene.addMesh.