fast-mesh-wasm
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    Interface DecodedDracoMesh

    A Draco-decoded triangle mesh: 3 f64 positions per vertex and 3 Uint32 vertex ids per triangle, ready for scene.addMesh.

    interface DecodedDracoMesh {
        indices: Uint32Array;
        positions: Float64Array;
        uvs: Float32Array<ArrayBufferLike> | null;
    }
    Index
    indices: Uint32Array

    3 vertex ids per triangle.

    positions: Float64Array

    3 f64 per vertex.

    uvs: Float32Array<ArrayBufferLike> | null

    2 floats per vertex from the texture-coordinate attribute, or null without one.