ReadonlymeshReadonlyobjectThe mesh to add to a THREE.Scene. Its geometry has position, normal
(when the scene mesh keeps normals), uv (while it has UVs), color
(while colouring is on) and an index; its matrix is the scene mesh's world matrix
(matrixAutoUpdate is off). The colour attribute is normalized Uint16
RGBA: the engine's sRGB colours converted to three's linear working space.
ReadonlyshadingThe shading in use: "fragment" only when asked for and the scene supports it.
Stops following the scene and disposes the geometry (and the material when
bindMesh created it). The object stays wherever it was added. Safe to
call more than once, before or after the scene mesh is removed.
Sets the fragment shading's edge softness (see
BindMeshOptions.edgeSoftness): a finite number >= 0. Takes
effect on the next render, with no recompile. A display setting: never
recorded in history.
Sets the opacity in [0, 1]. Below 1 the material is transparent and does not write depth. A display setting: never recorded in history.
A scene mesh bound to a THREE.Mesh by bindMesh.