fast-mesh-wasm
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    Interface ClosestHit

    The nearest surface point from Scene.closestPoint, in world coordinates.

    interface ClosestHit {
        distance: number;
        mesh: MeshHandle;
        point: Vec3;
        triangle: number;
    }
    Index
    distance: number
    point: Vec3
    triangle: number

    The triangle slot the point lies on.