OptionalaboveValues above hi, including far (Infinity): defaults to "base".
OptionalbaseThe "base" colour. Defaults to light grey [200, 200, 200, 255].
OptionalbelowValues below lo: the colormap's end colour or base. Defaults to "clamp".
OptionalcenterA value within range pinned to the middle of the colormap.
A field on the coloured mesh.
OptionalnanThe colour of NaN (dead or unused vertices). Defaults to [128, 128, 128, 255].
[lo, hi] mapped onto the colormap; finite, lo < hi.
How Scene.setColoring turns a field into vertex colours.