Largest distance computed (inclusive); farther vertices hold Infinity. May be Infinity.
Unique among the fields on on.
The mesh whose vertices carry the values.
OptionalsignDefaults to "auto".
The mesh the distances are measured to, or several (at least one, all
different, not on): a vertex then holds the smallest signed distance
over them (the nearest surface, or the deepest penetration), and
Scene.fieldNearest tells which one it came from.
A signed distance field to add with Scene.addDistanceField.