The mesh was added; every buffer is "all".
Its vertex or triangle slot count changed: recreate its GPU buffers. Every
buffer is then "all", so upload each one whole.
Vertex slots.
Triangle slots.
Vertex slots.
Its placement changed: read Scene.matrix4 again.
Vertex slots.
The mesh was removed; drop its GPU buffers. Nothing else is set.
OptionaluvsVertex slots. Only on a record of a mesh that has UVs or just lost them:
"all" with views(mesh).uvs() reading null means an operation dropped
them, and "all" after undo that they came back.
What changed in one mesh since the previous Scene.takeChanges. Range lists are ascending;
"all"means re-upload the whole buffer.