fast-mesh-wasm
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    Interface Placement

    A mesh placement: world = rotation · (scale · local) + translation.

    interface Placement {
        rotation: number[];
        scale?: Vec3;
        translation: Vec3;
    }
    Index
    rotation: number[]

    9 numbers, row-major.

    scale?: Vec3

    3 numbers; [1, 1, 1] for a rigid placement. Always present from Scene and WorkerScene; absent on hosts that do not track scale.

    translation: Vec3