fast-mesh-wasm
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    Interface RegisterMotion

    A rigid motion the data do not determine, in world coordinates: a point p moves along translation + rotation x (p - about), scaled so that the moving mesh's points move by 1 (root mean square).

    interface RegisterMotion {
        about: Vec3;
        alternativeRmse: number;
        rotation: Vec3;
        translation: Vec3;
    }
    Index
    about: Vec3

    The point the rotation turns about: the moved points' centroid.

    alternativeRmse: number

    The rmse of the other pose found along this motion, which fits as well.

    rotation: Vec3

    The rotation part, as an axis scaled by its rate.

    translation: Vec3