fast-mesh-wasm
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    Interface SceneOptions

    Options of the Scene constructor.

    interface SceneOptions {
        debug?: boolean;
    }
    Index
    debug?: boolean

    Development checks, off by default. Render views (Scene.views, Scene.fieldValues) are then Proxy objects that warn once per scene (console.warn, no throw) when read after a scene call that may have moved or freed their buffer. Read-only calls (slot counts, placement, matrix4, canUndo, ...) keep views valid. Proxies are slower and are not genuine typed arrays: pass view.subarray() (a plain typed array) to APIs that need one, such as queue.writeBuffer. Without debug, views are plain typed arrays with no overhead.