OptionaldebugDevelopment checks, off by default. Render views (Scene.views,
Scene.fieldValues) are then Proxy objects that warn once per
scene (console.warn, no throw) when read after a scene call that may
have moved or freed their buffer. Read-only calls (slot counts,
placement, matrix4, canUndo, ...) keep views valid. Proxies are
slower and are not genuine typed arrays: pass view.subarray() (a plain
typed array) to APIs that need one, such as queue.writeBuffer. Without
debug, views are plain typed arrays with no overhead.
Options of the Scene constructor.