fast-mesh-wasm
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    Interface SectionDesc

    A plane section to add with Scene.addSection.

    interface SectionDesc {
        fill?: boolean;
        meshes: readonly MeshHandle[];
        plane: SectionPlane;
    }
    Index
    fill?: boolean

    Whether results carry the filled cross-section. Defaults to false.

    meshes: readonly MeshHandle[]

    The meshes cut, each once.