fast-mesh-wasm
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    Interface StretchReport

    What splitStretched did.

    interface StretchReport {
        remaining: number;
        splits: number;
        vertices: Uint32Array;
    }
    Index
    remaining: number

    Edges still past the limit because maxSplits ran out, for a later call.

    splits: number
    vertices: Uint32Array

    new, a, b per split, in order: the new vertex and its edge's endpoints, which may be new vertices from earlier in the list. For a caller that holds per-vertex state of its own and has to carry it over.