One op of Scene.edit. Positions are in world space (3 per vertex);
ids are vertex or triangle slots, or EditRefs to ids added earlier
in the same list.
Sets the UVs of vertices (2 values each; undoable like the rest of the
edit), addVertices ones included. addVertices alone gives a mesh with
UVs the UV (0, 0), and setPositions leaves them as they were.
One op of Scene.edit. Positions are in world space (3 per vertex); ids are vertex or triangle slots, or EditRefs to ids added earlier in the same list.