pub fn inflate_region(
tx: &mut Transaction<'_>,
options: &InflateOptions,
region: &[VertexId],
) -> Result<InflateReport>Expand description
inflate over the candidates in region, with its cost following them
instead of the mesh: the same vertices move to the same positions, bit for
bit, as long as region is ascending and holds every vertex under the
brush that is used by a triangle. Candidates outside the brush, or dead,
are ignored.
ยงErrors
As for inflate, and OpsError::InvalidInput without an incidence
index (Mesh::ensure_incidence before the transaction, and no topology
edit in it). Nothing is written in any of these cases.