pub fn closest_point(
mesh: &Mesh,
bvh: &Bvh,
p: [f32; 3],
opts: &ClosestOptions,
) -> Result<Option<ClosestHit>>Expand description
The point of the mesh nearest to p within opts.max_distance, or None
when the mesh has no triangle that close. Equal distances go to the smallest
triangle id. Triangles with zero area take part, as their edges.
ยงErrors
QueryError::InvalidInput for a non-finite p, or a max_distance that
is negative or NaN; then QueryError::MeshMismatch or
QueryError::StaleBvh when bvh does not match the current mesh.