fast-mesh-wasm
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    Interface ObjExportOptions

    Options of exportOBJ.

    interface ObjExportOptions {
        applyPlacement?: boolean;
        name?: string;
    }

    Hierarchy (View Summary)

    Index
    applyPlacement?: boolean

    Map the mesh through scene.matrix4(mesh) (placement and origin) before writing, so the file holds world coordinates. Defaults to true; pass false for the local render coordinates in views(mesh).positions(). Normals follow through the inverse-transpose rotation.

    name?: string

    The o object name. Defaults to "mesh".