fast-mesh-wasm
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    Interface ExportOptions

    Shared by every exporter: whether local render coordinates are mapped to the world.

    interface ExportOptions {
        applyPlacement?: boolean;
    }

    Hierarchy (View Summary)

    Index
    applyPlacement?: boolean

    Map the mesh through scene.matrix4(mesh) (placement and origin) before writing, so the file holds world coordinates. Defaults to true; pass false for the local render coordinates in views(mesh).positions(). Normals follow through the inverse-transpose rotation.