OptionalapplyMap the mesh through scene.matrix4(mesh) (placement and origin) before
writing, so the file holds world coordinates. Defaults to true; pass
false for the local render coordinates in views(mesh).positions().
Normals follow through the inverse-transpose rotation.
OptionalbinaryWrite binary STL (one 50-byte record per triangle). Defaults to true;
false writes ASCII STL (solid name ... endsolid name).
OptionalnameThe solid name (ASCII) and 80-byte header text (binary). Defaults to "mesh".
Options of exportSTL.