pub fn grab_region(
tx: &mut Transaction<'_>,
options: &GrabOptions,
region: &[VertexId],
) -> Result<GrabReport>Expand description
grab over the candidates in region, with its cost following them
instead of the mesh; see inflate_region for what region must hold.
Grab needs no incidence index. A vertex no triangle uses moves only if it
is listed.
ยงErrors
As for grab.