#[non_exhaustive]pub enum StepState {
Idle,
Pending,
Done,
}Expand description
Where the field step unit stands after
Scene::field_step.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Idle
No Eager field was due, so no unit was opened.
Pending
A unit is open, with candidates left to compute.
Done
This step computed the unit’s last candidates and applied it.
Trait Implementations§
impl Copy for StepState
impl Eq for StepState
impl StructuralPartialEq for StepState
Auto Trait Implementations§
impl Freeze for StepState
impl RefUnwindSafe for StepState
impl Send for StepState
impl Sync for StepState
impl Unpin for StepState
impl UnsafeUnpin for StepState
impl UnwindSafe for StepState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more