pub struct ContactFilter {
pub pairs: Option<Vec<(MeshId, MeshId)>>,
}Expand description
Which mesh pairs Scene::find_contacts looks at.
Fields§
§pairs: Option<Vec<(MeshId, MeshId)>>Only these pairs, in any order and either way round; None means
every pair of meshes.
Trait Implementations§
Source§impl Clone for ContactFilter
impl Clone for ContactFilter
Source§fn clone(&self) -> ContactFilter
fn clone(&self) -> ContactFilter
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ContactFilter
impl Debug for ContactFilter
Source§impl Default for ContactFilter
impl Default for ContactFilter
Source§fn default() -> ContactFilter
fn default() -> ContactFilter
Returns the “default value” for a type. Read more
impl Eq for ContactFilter
Source§impl PartialEq for ContactFilter
impl PartialEq for ContactFilter
impl StructuralPartialEq for ContactFilter
Auto Trait Implementations§
impl Freeze for ContactFilter
impl RefUnwindSafe for ContactFilter
impl Send for ContactFilter
impl Sync for ContactFilter
impl Unpin for ContactFilter
impl UnsafeUnpin for ContactFilter
impl UnwindSafe for ContactFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more