pub struct SectionId(/* private fields */);Expand description
A plane section of the scene, from
Scene::add_section.
Opaque: section ids are handed out by the scene, never reused, and only compared.
Implementations§
Trait Implementations§
impl Copy for SectionId
impl Eq for SectionId
Source§impl Ord for SectionId
impl Ord for SectionId
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialOrd for SectionId
impl PartialOrd for SectionId
impl StructuralPartialEq for SectionId
Auto Trait Implementations§
impl Freeze for SectionId
impl RefUnwindSafe for SectionId
impl Send for SectionId
impl Sync for SectionId
impl Unpin for SectionId
impl UnsafeUnpin for SectionId
impl UnwindSafe for SectionId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more