pub struct ChangeSet {
pub vertices_added: Vec<VertexId>,
pub vertices_removed: Vec<VertexId>,
pub vertices_moved: Vec<VertexId>,
pub triangles_added: Vec<TriangleId>,
pub triangles_removed: Vec<TriangleId>,
pub triangles_changed: Vec<TriangleId>,
pub channels: Vec<(String, Vec<VertexId>)>,
pub channels_toggled: Vec<String>,
}Expand description
What an edit, undo or redo changed. All lists are sorted and free of duplicates.
Fields§
§vertices_added: Vec<VertexId>§vertices_removed: Vec<VertexId>§vertices_moved: Vec<VertexId>Existing vertices whose position changed. In a set produced by
ChangeSet::merge, such a vertex may also have changed values in any
channel, so treat it as dirty for all channels.
triangles_added: Vec<TriangleId>§triangles_removed: Vec<TriangleId>§triangles_changed: Vec<TriangleId>Existing triangles whose vertex ids changed.
channels: Vec<(String, Vec<VertexId>)>Source channels written for existing vertices: (channel name, vertex ids).
channels_toggled: Vec<String>Channels that went away or came back whole (a
crate::Transaction::drop_channel, its undo or redo), sorted by name:
read Mesh::channel for where they stand now. Their values are not
listed in ChangeSet::channels.
Implementations§
Source§impl ChangeSet
impl ChangeSet
Sourcepub fn topology_changed(&self) -> bool
pub fn topology_changed(&self) -> bool
True when triangles were added, removed or rewritten.
pub fn is_empty(&self) -> bool
Sourcepub fn merge(&mut self, later: &ChangeSet)
pub fn merge(&mut self, later: &ChangeSet)
Folds later, the change set of an edit (or undo or redo) made after self,
into self, so that self describes the net effect of both. Per slot:
- added, then removed: reported as neither;
- removed, then added again (slot reuse): reported as moved (vertex) or changed (triangle), because the slot was alive before and is alive after;
- moved and changed are unions, minus slots that end up added or removed;
- channel lists are unioned per channel name, minus vertices that end up added or removed. A reused (removed, then added) vertex is added to every channel list named in either input, because its slot got brand-new contents. Names are kept even when their list ends up empty.
A slot that was written and then restored to its original value stays in the moved, changed and channel lists; the lists are supersets of the real differences. All lists stay sorted, duplicate-free and disjoint.
In a merged set, a vertex in vertices_moved may have changed values in any
channel (a reused slot may differ in channels no input named), so consumers
must treat it as dirty for all channels.
Both sets must satisfy the ChangeSet invariants: every list sorted and
duplicate-free, added, removed and moved/changed disjoint, and channel lists
free of added and removed vertices. Sets returned by this crate do.