pub struct FieldStatus {
pub current: bool,
pub sign: SignStatus,
}Expand description
The state of a field, from
Scene::field_status.
Fields§
§current: boolTrue when the values match the meshes and placements as they are now.
sign: SignStatusWhat the latest sign data builds found out about the meshes of to,
together: closed and consistent_orientation when every target is,
the counts and the signed volume summed over the targets, and the
first target’s mode (every target is built in the requested mode,
so they share it unless Auto resolved differently). See
Scene::field_target_status for
each target.
Trait Implementations§
Source§impl Clone for FieldStatus
impl Clone for FieldStatus
Source§fn clone(&self) -> FieldStatus
fn clone(&self) -> FieldStatus
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for FieldStatus
Source§impl Debug for FieldStatus
impl Debug for FieldStatus
Source§impl PartialEq for FieldStatus
impl PartialEq for FieldStatus
impl StructuralPartialEq for FieldStatus
Auto Trait Implementations§
impl Freeze for FieldStatus
impl RefUnwindSafe for FieldStatus
impl Send for FieldStatus
impl Sync for FieldStatus
impl Unpin for FieldStatus
impl UnsafeUnpin for FieldStatus
impl UnwindSafe for FieldStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more